After you’ve unlocked and fully investigatedViolet’s roomin Stonewood Manor, you can find a man dressed as a sailor just inside the front door downstairs tobegin this harrowing case. Speak to him, and you’ll be able toobserve and profilehimas a messenger from Vogel’s Art Gallery, disguised to test Sherlock. After speaking to the fake sailor, he’ll give you an invitation to the gallery—you’ll find it at the intersection ofBazaar Rd and Hermes Ave in Old City.

Enter, and you’ll soon find Vogel.Speak to himto find out that there was a theft from hisUndergallery, then head downstairs to theA.C. Swinburne Roomto begin your investigation.

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Round the left corner at the bottom of the stairs to investigate ashovel and a set of dirty footprints. Open the door to the coal chute to find moredirty footprints and scratchesfrom a magnet.

Exit this room, and you’ll find acasketsituated on the wall with a skeleton inside. Investigate it—you’ll find a few interesting things, but the most important clue is thecoal handprinton the inside of the casket lid.

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Continue through the Undergallery until you come to apile of burnt art.Scan it with your Concentration Mode, and you’ll find remnants of aMalPal cigarettealong with anEmpty Frame.Be sure to rotate the cigarette until you find thecoal print.

Head to the end of the hall now to find the final pieces of evidence down here. Scan the wall with your Concentration Mode for a glimpse at the wall before the paintings were taken down and burned.

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You should have all the evidence you need toreconstruct the sceneof the crime. Head back to the stairs to find the node andarrange the sceneas follows:

Once successful, return upstairs and share your findings with Vogel. He’ll ask you a pretentious question about the art downstairs—your answerwon’t change anything. Exhaust your dialogue options as you see fit, and Vogel will give us a name to research—Boniface Mercurio.

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Head to theCordona Chronicle Archives, and be sure to haveMercurio’s Address evidencepinned to search for the following:

This will give us a picture of Mercurio and an address—an apartment onHermes Ave, midway betweenScarlet St and Olive Stin Old City.

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If you enter the apartment right away, you’ll quickly find that the landlady isn’t going to cooperate. Leave and head south to the nearbyOld City Marketplaceand find the clothing trader tobuy and equipthe following items:

You should now be infull disguiseas Mercurio.Head back to the apartment, and the landlady will now greet you warmly and allow you through to Mercurio’s apartment—enter, and you’ll find thedead bodyof Boniface Mercurio.

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Related:How to Solve A Gilded Gage Case in Sherlock Holmes Chapter One

Start by investigating the body, and you’ll find clues from scanning hisneck wound, chest, hand, bloody rags, and the bloody kniferight next to him. At his feet, you’ll find ablood-stained painting.

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Find the desk nearby and investigate it. You’ll find Mercurio’sFancy Camera,a shattered mirror andwine bottle, a missing knife, and some news clippings in an open drawer. Move on to thebed area—examine the collection ofwine bottlesby the door, thechest of paintings, and the morbidpainting on the bed.

From here, head into Mercurio’s darkroom, where you’ll find acouple of photosthat link to the painting on the bed.

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After you examine them, anodeshould appear in the bedroom—interact with it toreconstruct the sceneof the crime as follows:

Now grab the blood-stained painting and choose to perform achemical analysison it from yourcasebook(see the screenshot below for the correct combination).

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Place the restored painting on the easel and note thetwo differencesin the room—a missing animal skull and a large login the corner. Interact with the log and empty space on the wall where theskull once hung.

Go back into Mercurio’s darkroom and look on the floorto your left—you’ll find the missing skull along witha harrowing photograph,which is the final clue for the area. Jon will take it from you and only sketch the relevant pictures of aFemale Refugee and the Devil Suspect upon finding it.

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Jon Challenge 1:After learning the truth, Jon will implore you tostay in characterwhen speaking to the landlady and to calmly ask her to call the police.For the best outcome, choose to stay calm and in character during your dialogue options with her—you will win the Jon ChallengeDead Man Walkingand get better information about the murderer.

Speak with the landlady as you see fit and exit the apartment. From here:

You’ll be pointed to a Refugee Camp locatedbelow Victoria Bridge, which you’ll find between Silverton and Scaladio. When crossing the bridge, look for an opening to the side which will lead you down a staircase and into ashouting moband the police. Speak to Mr. Harlow (the man in thebrown hatand coat) to progress.

After youobserve and profilehim, run through his dialogue options as you see fit and take the opportunity tooffer your assistancewhen prompted. Eventually, he’ll relent and allow you access to the Refugee Camp. Ask him about the situation and move into the camp to speak to amiddle-aged officerjust inside.

After you’re up to speed on the situation, push deeper into the camp to investigate thedead body to your leftto examine a bloody dagger, a neck tattoo, and boots. Enter Concentration Mode to examine the hand.

From here, follow thenumbered trailthat Cordona PD has conveniently left for you and you’ll find one or two pieces of easily spotted evidence at each marker. The trail goes from 1 to 9, and you can find number 8-9 near the camp entrance, closer to where you found the body.

From here, pin the evidencehow did the intruder get into the camp—examinethe beachnear the back of the camp and aladderbehind the middle-aged officer.

Now moveinto the tunnelclose to where you found the body, you’ll find a sewer entrance and two cops you caneavesdrop on.

To successfully eavesdrop on the two cops, choose tokeepthe following phrases:

Now head to themain entranceandlook downto find a pile of cigarettes. Investigate the pile—you’ll find aMalPal cigarettebutt which confirms that the Police just let the killer in the front door.

Head back into the camp to find a node, interact with it toreconstruct the eventsof the scene. To successfully do so, start atevidence marker 7at the back of the camp and arrange the figures as follows:

Afterward, go back to speak with the middle-aged officer and Mr. Harlow to share your findings.

Jon Challenge2: During your time in the refugee camp, Jon will ask you to go a step beyond and figure out what’s going on behind the scenes. To complete thewhat’s going on at the refugee campchallenge, speak to one of the refugees with thechallenge pinnedafter you’ve absolved them of blame in the case and you will complete the challenge.

Nowpin the photo ofNeila, the female refugee in your photo, and go to the back of the camp to speak with the refugee guarding the shack. Run through his dialogue options and eventually you’ll get the chance to speak with Neila.

She’s not exactly happy with your offer of help, but she providesan integral cluethat will lead you to the people responsible for her trauma—a drawing ofa badgeon the photo of the Devil Suspect. Before you leave the camp,speak with the middle-aged officerabout the tattoo you found on the dead body, and he’ll point you in the right direction for the home stretch of this case.

Jon Challenge 3:Jon will suggest you help thedying refugeewho was wounded while helping Neila. Pin the challenge, grab somehanging clotheson the right side of camp, someAloe Verain the sewer tunnel, and interact withthe culdronat the center of camp.

In your casebook, go to the challenge and startchemical analysis(see screenshot below). After you succeed, interact with the wounded refugee to complete the challenge.If you leave camp after you’ve solved this portion of the case, you will fail the challenge.

Leave the camp and travel to theCity Hall Archives. Pin the evidencesketch of the abuserand search the following criteria:

Doing so will point to a man namedThomas Norton, who you can findright down the hallthrough a big door with his name on it.

Enter the room and you’ll find Norton. Speak to him and you’ll be able toobserve and profile him—your choice of the profile doesn’t change much, only how irritated he will be with you. Although it may be tempting to punch him in the face, when you’re prompted, choose toshow him the incriminating photograph.

When you do this, he’ll relent and attempt to justify his part as the abuser in these events. He’ll also ask you for thephotograph—keep it in your back pocket a little bit longer. To tie up all loose threads,head to the Police Archives,pin the camp intruder’s tattoo, and enter the following criteria:

A successful search will point you toBernadotti Limitedwhich you’re able to find near the intersection ofBazaar Rd and Roman Rd.Head there and get ready for a fight.

Don’t bother with thelocked front door.Instead, head around the right side of the building and to the back. Examine somecrateson the right side and somedollsalong the way and eventually, your progress will be blocked by a guard at the back entrance. you’re able to choose other dialogue options, but you will have tohit himto progress.

Once inside, you will be thrust into a battle that sendsthree waves of enemiesat you. Stay on the move and deal with them accordingly—there are tons ofenvironmental aidsto help you in the room.

Once they are dealt with, locate the doorto the leftof where you originally entered (seen below).

Move through the door and investigate the room, where you will find thestolen painting. Continue through the next door to find a guard who quickly runs from you. Follow him through the hallway—you’ll find a newspaper on a bench to the left, and some items on the reception desk. Examine all of them in Concentration mode.

Now head through the door behind the reception desk to have a face-to-face with Bernadotti himself. There are a few items to investigate in his room, but they don’t change the outcome at all. Speak with Bernadotti toobserve and profilehim—choosing to describe him as acriminal mastermindwill result in a smoother conversation.

Related:How the Mind Palace works in Sherlock Holmes Chapter One

Exhaust his dialogue options and, like Thomas Norton before him,he will ask for the photograph.

Now enter yourMind Palaceto connect all of the clues as follows and let’s finish this case:

This will lead you to a board with onlyone split deduction, which changes the conclusion entirely depending on how you choose to see it.Both parties are guiltyto some degree and it is left to your discretion whether to give the photo to Bernadotti, Norton, or Vogel.

There isno right or wrong answer in this case. Each choice comes with its pros and cons, but the choice is entirely up to you. Give the photo to the person of your choosing and thenreturn to Vogel. Speaking to him will end this dark mystery for now.

For more guides and secrets in Sherlock Holmes Chapter One, check outAll Bandit Lair Locations in Sherlock Holmes Chapter One, orWho is Jon in Sherlock Holmes Chapter One?and stay tuned to Pro Game Guides for continued coverage on all of your favorite games!