Ursula is one of the main story bosses in Kingdom Hearts 1.5 ReMix and can be found in Atlantica as Sora, Donald, and Goofy search for King Triton’s stolen trident.The battle itself is broken down into two phases, including two additional foes, Flotsam, and Jetsam. The second phase, which takes place in an undisclosed location near Calm Depths, involves tackling a supersized version of the notorious sea witch.

Phase One

Rather than using the stolen trident in the first phase of the battle,Ursula will use her two eel lackeys, Flotsam, and Jetsam. However, you won’t be able to take either of them down, as Ursula revives them after a short delay. Instead, your goal is totarget the cauldron in the center of Ursula’s Lair.

To inflict damage on Ursula, you must firstcastmagicon the spewing cauldron. Fortunately, the cauldron projects color-changing beams of light. Simplycast Fire on it when it gleams redandBlizzard when it’s blue. After hitting it with enough magic, Ursula will go limp for a brief period of time, giving you a few moments to land as many physical attacks with your Keyblade as possible.

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Of course, the only real trouble with the first phase is Ursula’s spinning attack. A significant amount of damage can be inflicted if hit, meaning you shoulduse your Mermaid Kickto avoid it.

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Phase Two

The second phase is slightly tougher, as Ursula uses King Triton’s trident to make herself supersized. Luckily for you, Sora, Donald, and Goofy possess the power to fly, meaning you won’t have to bash a single tentacle in from the seafloor.

Unlike the first phase, the second bout is all aboutattacking Ursula up close and personal. However, reaching her head, the primary target, will mean dodging various lightning orbs. The first line of defense here is theMermaid Kick, which you can use to move around the arena and dodge whatever attacks Ursula hurls at you. This is also effective when Ursula inhales in an attempt to pull you in.Use Mermaid Kick to retreatto the back of the arena.

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Try to get around to theback of her neck, using physical attacks and magic to drain the HP. Just remember, if Ursula begins to inhale, quickly pull back using Mermaid Kick and wait for it to end. Return to the back of the neck and continue laying down a mixture of attacks. Rinse and repeat, and you shouldn’t have too much trouble.

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