Riot Games recently revealed all the upcoming changes in Valorant Patch 4.0, and there are major weapon balances incoming in Episode 4 Act 1.Patch 4.0is scheduled to go live on May 03, 2025, introducing a new Agent to the roster, along with some much-needed map changes and competitive updates. We have highlighted the weapon balances to help players understand how these changes will work in-game.
Spectre
Riot developers mentioned in the Patch 4.0 blog that the Spectre SMG was over-performing at long-range combat, and was too powerful at close range. The Spectre became infamous in Episode 3 for its run-gun capabilities, and it was consistent with this feature even after getting nerfed. The devs tweaked the accuracy error for the weapon and highlighted the following changes:
Ares
The Ares received a slight buff to raise it from the shadows of low-cost high-value spray weapons in the game. The Spin up mechanic was also removed from the gun, and it now has an increased fire rate.
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Guardian
The developers mentioned that the fire rate penalty previously added to the Guardian made it weaker compared to full-auto weapons. Besides removing that, they have added an extra bullet before the recoil starts veering off to make the weapon feel more precise.
Bulldog
The Bulldog received a buff which would make it a better choice in eco rounds where a versatile rifle would do the job.
Melee
Aiming with the Melee weapon can be a disaster in Valorant, and Riot Games has addressed that in the patch notes. The latest changes improve aiming with the knife on both sides to make it more accurate.
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